Khadja

(Selected Excerpt from the Ashalan chapter of the Legend of the Burning Sands RolePlaying Game)

Item: Khadja

Traditionally, only the ruling Council of Twelve used khadja, but over the last century many of the Ashalan warriors have taken to using the weapon. Like many uniquely Ashalan weapons, the khadja is named for the first wielder. Khadja was the leader of the Council of Twelve on the ancient Day of Wrath, and crafted the first khadja from the sand that was originally scorched by the Sun. He was revered by many Ashalan and is considered one of the first sandsmiths. His secrets have been passed on for thousands of years and expanded upon by his progeny and apprentices.

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The Jackals

(Selected Excerpts from the Jackals section of the Legend of the Burning Sands RPG)

Until the Awakening and their ill-fated alliance with the jinn Kaleel, the Jackals relished their reputation as the terror of Medinaat al-Salaam. A cult originally formed from would-be members of the Order of the Ebon Hand who had failed the Test of the Stone, the Jackals called the sewers of Medinaat al-Salaam their home, emerging to strike at the world above in pursuit of a dark and brooding agenda. The Ebon Stone of the Ebonites was in some ways the center of their existence, for they worshipped the god they believed resided in the Stone, yet also feared it for the horrors it would bring about if it were ever released.

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Curses

Among the people of the desert, Curses can be as fearsome as warrior with a scimitar. Beware the old Ra’shari woman giving you the “evil eye”, as it may cost you your life in the time to come!

(Excerpt from the Medinaat al-Salaam section of the LBS RPG)

Curses
The opposite of Blessings, Curses draws forth the potential any being carries within it to fail, stumble, or lose its stride. Typically cast upon ones enemies, Curses are the most common offensive magic used in the Jewel. A specific task can only suffer from a single Curse at a time, but a Skill can be the target of any number of Curses.

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The Qabal

(Selected Excerpts from the Medinaat al Salaam section of the Legend of the Burning Sands RPG)

Learning again flourishes in Medinaat al-Salaam, with the doors of the Qabal Stronghold open to all who wish to learn. Even the Ashalan sometimes visit the Stronghold to share their esoteric knowledge. Most members of the Qabal enjoy their positions as the venerable scholars and wits in demand in the courts of the Sultan and Caliph. Others prefer to continue independent study, refining their art in solitude. Either way, it is a good time to be a member of the Qabal.

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Legend of the Burning Sands

Releases August 2008
(304 pages, hardbound)

To the north of the Emerald Empire, there lies a mysterious land called the Burning Sands. In an extraordinary city known as the Jewel of the Desert, great empires clash and deadly intrigues abound.

To the rest of the Empire the Burning Sands are a gaijin enigma, but as the exile of the Unicorn, and later the Scorpion have proven the destinies of these two lands are intertwined. Little do they realize that soon the dangers facing the people of the desert will also face the Clans of the Emerald Empire.

The Burning Sands setting has exerted a powerful pull on the imagination of gamers since the 1998 debut of the Legend of the Burning Sands Collectible Card Game. As in the Legend of the Five Rings Roleplaying Game, this book allows you the chance to live out all-new adventures in a land of mystery and magic.

Legend of the Burning Sands Roleplaying Game features:

  • Descriptions and new mechanics for all the major factions of the Burning Sands; from the warlike Yodotai, to the mystical Ashalan, to the scholars of the Qabal.
  • New rules covering the flavors of magic unique to the Burning Sands, as well as the ta-haddi dueling rite. 
  • Detailed treatment of the jinn, including rules for summoning and creating these legendary characters.
  • Continuation of the history of the Burning Sands from the end of the Legend of the Burning Sands CCG story arc.
  • A condensed version of the Legend of the Five Rings Roleplaying Game Third Edition rules for those who wish to use this as a standalone roleplaying game product, and conversion rules for those who are already familiar with the system.

The Legend continues inside the pages of the next great AEG Epic.