The Ashalan

(Selected Excerpts from the Ashalan section of the Legend of the Burning Sands RPG)

Long seen as both protectors and progenitors by the people of Medinaat al-Salaam, the Ashalan are an enigma to the people of the Burning Sands as well as to those of the Emerald Empire. A long-lived race whose nature borders on the paranoid and whose skill at deception can draw parallels to the Kolat or the Shadow, the Ashalan have seen a great deal over the centuries, and know more than most races in either the Jewel of the Desert or the Emerald Empire.

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The Ra'Shari

(Selected Excerpts from the Ra’Shari section of the Legend of the Burning Sands RPG)

Outside Medinaat al-Salaam, observers occasionally see a small parade of wagons, drawn by horse, camel, or both, seemingly poorly adapted for a nomad’s life in the desert, but still rolling in from the deep desert, narrow banners tugged by the desert wind. Sometimes, shoppers in Peddler’s Row encounter an unusually vibrant display of wares, breaking up the monotony of the gray-brown Maze. Every so often, the great thinkers of the Qabal and the theologians of the Jewel can be seen speaking to the impresario of a ring of wagons as they prepare to make a carnival for the evening. While rarely trusted, the nomads known as the Ra’Shari are always watched, because wherever they go, fortune, good or ill, follows.

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Khadja

(Selected Excerpt from the Ashalan chapter of the Legend of the Burning Sands RolePlaying Game)

Item: Khadja

Traditionally, only the ruling Council of Twelve used khadja, but over the last century many of the Ashalan warriors have taken to using the weapon. Like many uniquely Ashalan weapons, the khadja is named for the first wielder. Khadja was the leader of the Council of Twelve on the ancient Day of Wrath, and crafted the first khadja from the sand that was originally scorched by the Sun. He was revered by many Ashalan and is considered one of the first sandsmiths. His secrets have been passed on for thousands of years and expanded upon by his progeny and apprentices.

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The Jackals

(Selected Excerpts from the Jackals section of the Legend of the Burning Sands RPG)

Until the Awakening and their ill-fated alliance with the jinn Kaleel, the Jackals relished their reputation as the terror of Medinaat al-Salaam. A cult originally formed from would-be members of the Order of the Ebon Hand who had failed the Test of the Stone, the Jackals called the sewers of Medinaat al-Salaam their home, emerging to strike at the world above in pursuit of a dark and brooding agenda. The Ebon Stone of the Ebonites was in some ways the center of their existence, for they worshipped the god they believed resided in the Stone, yet also feared it for the horrors it would bring about if it were ever released.

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Curses

Among the people of the desert, Curses can be as fearsome as warrior with a scimitar. Beware the old Ra’shari woman giving you the “evil eye”, as it may cost you your life in the time to come!

(Excerpt from the Medinaat al-Salaam section of the LBS RPG)

Curses
The opposite of Blessings, Curses draws forth the potential any being carries within it to fail, stumble, or lose its stride. Typically cast upon ones enemies, Curses are the most common offensive magic used in the Jewel. A specific task can only suffer from a single Curse at a time, but a Skill can be the target of any number of Curses.

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The Qabal

(Selected Excerpts from the Medinaat al Salaam section of the Legend of the Burning Sands RPG)

Learning again flourishes in Medinaat al-Salaam, with the doors of the Qabal Stronghold open to all who wish to learn. Even the Ashalan sometimes visit the Stronghold to share their esoteric knowledge. Most members of the Qabal enjoy their positions as the venerable scholars and wits in demand in the courts of the Sultan and Caliph. Others prefer to continue independent study, refining their art in solitude. Either way, it is a good time to be a member of the Qabal.

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